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Edge Defects
Re: Edge Defects
The don't think the extrusion method caused this problem. There are known issues with shadows that tend to be more visible at certain angles ( for which there is no fix ) but I use the extrusion method exclusively to create bunkers and have next to no issues bar a couple of blurred faces here and there. IMO using the extrusion method is the only way to create a realistic looking bunker, you should give it a go Derrick.
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derricksummers
- Posts: 129
- Joined: November 29th, 2019, 5:33 pm
Re: Edge Defects
I have done a few more tests on the bunkers and I have found that the only way to get rid of the lines is to delete the entire bunker and make a new one using the pen to place the verts, just out of interest I have done a few more pics, and for those who have not seen Sages course I have included the Layout which is very different and would be shame to lose it.
Derrick
Re: Edge Defects
I should clarify. When using extrude, I am only talking about the lip. The bunkers below were done with a double extrude and light textures and apart from a few blurred faces, there is not a problem.....

Re: Edge Defects
In case anyone is wondering, this is what it takes to get that look.....
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derricksummers
- Posts: 129
- Joined: November 29th, 2019, 5:33 pm
Re: Edge Defects
Just one last point look at the work you have put in compared to mine
Sage. Are you still with us ????
dERRICK
Re: Edge Defects
lol. I know. It can be a chore if the terrain painter is being argumentive, but after a while it's not that difficult. The end result makes it worthwhile, but there is no right or wrong way to do it....It looks worse than it really is ----->

Re: Edge Defects
I mean, extrusions are quick to make by themselves unless you bother going around and adjusting verts individually afterwards as well. However, a big part of the magic of Duck Hook's bunkers dont even show in those pictures. He puts a lot of work into splitting the dirt mappings per bunker into sections according to cardinal directions too. So they are even more impressive than they look, if you ask me
(Unless you found a simpler mapping technique that works in the end?)
Edit: Now that I think about it, I think Duck Hook mentioned that he does adjust the verts individually too for the sake of irregularity...
(Unless you found a simpler mapping technique that works in the end?)
Edit: Now that I think about it, I think Duck Hook mentioned that he does adjust the verts individually too for the sake of irregularity...
Main Courses made: Amedal (fict), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf, Shadow Creek Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fict courses + some things...
Other: Austin, Sheshan, Kauri Cliffs, Le Golf, Shadow Creek Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fict courses + some things...
Re: Edge Defects
No mate, I tried fooling about with seperate mappings on certain faces to get rid of the blurred sections but gave it away as it was too much stuffing around for little gain.
There is nothing mysterious or hard to get that lip. I do put in a lot of verts to create a more ragged, natural looking lip and this also allows for more adjustment whether it be groups of verts or individual ones.
Just a couple of other things people may or may not be aware of ----->
I use a seperate planar mapping for the lips which has been rotated 90 degrees....
This is only added to the multiples ----->
Also when all the mappings are done you get a visible edge line between the 2 lip extrusions ----->
I found if you select that ring of edges and set the sharpness to 4, the visible line magically disappears ----->
Most are probably aware of these steps but in case anybody wasn't sure, there you go
T
There is nothing mysterious or hard to get that lip. I do put in a lot of verts to create a more ragged, natural looking lip and this also allows for more adjustment whether it be groups of verts or individual ones.
Just a couple of other things people may or may not be aware of ----->
I use a seperate planar mapping for the lips which has been rotated 90 degrees....
This is only added to the multiples ----->
Also when all the mappings are done you get a visible edge line between the 2 lip extrusions ----->
I found if you select that ring of edges and set the sharpness to 4, the visible line magically disappears ----->
Most are probably aware of these steps but in case anybody wasn't sure, there you go
T
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derricksummers
- Posts: 129
- Joined: November 29th, 2019, 5:33 pm
Re: Edge Defects
Derrick
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derricksummers
- Posts: 129
- Joined: November 29th, 2019, 5:33 pm
Re: Edge Defects
Thanks
It looks like the only way to solve this one is to delete the bunkers and have a fresh start. By the way just one last question, Have you lot ever thought of complicating things
Derrick