Well the good news is that this particular issue with stretched textures in certain places is fixable (Im not necessarily guaranteeing you will be 100% happy with the results, but probably at least 95% happy), the bad news is that it might be a bit annoying to go through... I hope you dont have too many of those type of irregular-shape potbunkers on the course
![Tongue :tongue:](./images/smilies/tongue.gif)
On the other hand, Im quite certain no other designer has ever gone through as much bunkerwork in APCD as you have Sage, so maybe this wont be a big deal for you lol.
I had a few bunkers similar to this on my Nine Bridges course, and what I did was to use several cylindrical mappings in one same bunker. I can probably explain it best with a bit of drawing on your first image:
![IrregularPotbunkers.jpg](./download/file.php?id=4158&sid=4c6af8dba71ec454d13833b39c79b1df)
- IrregularPotbunkers.jpg (622.36 KiB) Viewed 3525 times
You could have 4 cylindrical mappings in different places (note that the one I marked with blue is actually slightly outside the bunker), and then apply the different mappings to different spots, like I've tried to show with the coloured line along the edge of the bunker - matching the faces with the cylindrical mapping of same colour. The green and orange mappings might not even be necessary, the blue and yellow ones might be able to cover the whole bunker decently enough, depends how meticulous you want to be about it. The problem is that you have to try make the border between different mappings be as inconspicuous as possible, but at least with the sod texture I used, it was easier than I thought it would be. Normally you can just gizmo move one of the mappings on the Z axis until the two mappings match up well enough.
The most annoying part is when you seamblend, you gotta keep track of which mappings are where (the Select-mapping-from-face button can help if you forget), and use one multi mapping for each cylindrical mapping, and assign them correctly, if you want the seamblends to look clean. Twice for each bunker too... since there is a seamblend both at the bottom and the at the top... On Nine Bridges I think I only had like 6 or so bunkers that needed more than one cylindrical mappings, so it wasnt too bad.
And remember, the sides that are most important are the ones towards the green, the ones on the opposite side will never be seen up close during gameplay, so it can pay off to be more meticulous in some spots and saving your energy on others.