Adelade,
No, I mean, entering your own scores if you want to play along the season yourself in Links? Is that not intended to be possible?
Sorry I misunderstood you. The app I'm building has no connection to Links 2003 whatsoever. It is 100% a simulation of a golf career or entire golf universe. In version 1 at least, there will not be any way to run your own career or manage a player or manage a team, etc. It's all about letting an imaginary golf world unfold before your eyes. I will say that over 2 decades of playing Links and especially the work I've done with anis over the last several years led to and built the foundation for this game.
Each tournament, but not each round? In real life, day 1 might be easy, but day 2 difficult, for example.
This has officially been added to the list for version 2. I've also added pin placements to the version 2 list. I'm too far along to implement either for version 1.
Unfortunately, or fortunately depending on your perspective, this entire project went from me wanting a way to simulate golf seasons as a supplement to my Links 2003 replays and has turned into the the most in depth golf simulation ever created. I know that's a bold statement, but do a Google search for golf simulations for the purpose of career replays like OOTP is for baseball and Front Office Football is for football. It simply doesn't exist without spending 1000s of dollars on course files and season files. I know that because I've been searching for one for over a decade and haven't stumbled upon one yet. So what the hell, I'll just build it myself. The answer I'll find out I guess is whether there is a market for one and, if so, how big is that market? I didn't do the project to get rich. I did the project because it fulfilled a desire I had so if it makes me $10 it was more than I went into it expecting.
The thing that I'm most proud about though is that now that it's done and I've tested the hell out of it, I can say that it's really F'ing good. For what I'm going to charge on Steam and what I would pay for it, it should do well if there is any market at all for it.
Look What I've Been Up To
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- Joined: November 15th, 2022, 8:10 am
- Location: Indiana
Re: Look What I've Been Up To
I'll definitely be looking for this on Steam. The last golf sims available, PGA 2K25 and EA Sports PGA Tour have been disappointments so I'm always looking for something new and as accurate that a golf sim can be. I own PGA2K23 and it's pretty and all, but it doesn't have enough to keep my interest (amazingly you can't create A.I. players and are stuck with playing against "ghosts") so nothing so far, if ever, will replace LInks.
Re: Look What I've Been Up To
is all about the ball physics of ANY golf game/or simulation of any kind that is of importance... 1 ball physics 2 the amount of ways a player can create /or "shape any given type of shot eg the options/variance of any shot and lastly the fluidity of the imput mechanism ...lastly decent graphics .. not sure about all this Oniverse /career stuff... but im a fan of BigSexy's work and his creativity... so good luck to him