Search found 17 matches
- June 11th, 2025, 4:53 am
- Forum: Playing Links
- Topic: Longest hole
- Replies: 9
- Views: 24889
- November 9th, 2024, 3:09 am
- Forum: Playing Links
- Topic: How to find proper AI difficulty per course?
- Replies: 13
- Views: 25833
Re: How to find proper AI difficulty per course?
Maybe I indeed misinterpreted BLI as cheating. When I think better, all other recent golf games have grid on greens, also with slope indicators, something that LS2003 doesn't have. So BLI is simply a different way to show the slope. I apologize. In the other hand, I'm trying to simulate the golf, an...
- November 9th, 2024, 1:36 am
- Forum: Playing Links
- Topic: How to find proper AI difficulty per course?
- Replies: 13
- Views: 25833
Re: How to find proper AI difficulty per course?
Yes, I'm aware of all that. I'm not a LS2003 rookie by any means, I'm even creating my own soundpack for the game, editing seasons and AI, etc. I'm using green analyzer often, as I think break indicator is cheating, sort of. Nevertheless I still suck at reading the slopes. Augusta has really hard gr...
- November 8th, 2024, 9:50 pm
- Forum: Playing Links
- Topic: How to find proper AI difficulty per course?
- Replies: 13
- Views: 25833
Re: How to find proper AI difficulty per course?
How do you find a desirable pin position, per green? Do you test every green with every pin position settings, like setting all to Easy, and test?
I see that I can only customize pin positions by selecting Random, or three difficulty levels.
I see that I can only customize pin positions by selecting Random, or three difficulty levels.
- November 8th, 2024, 1:26 am
- Forum: Playing Links
- Topic: How to find proper AI difficulty per course?
- Replies: 13
- Views: 25833
Re: How to find proper AI difficulty per course?
Hi! Thanks for the table, that really helps. So far I settled at Mc/Mc, as anything above that I'll end at 80+, or worse. Yes, I'm talking about Career mode, where I can go back to main menu and edit the tournament conditions in the current season. It's just that I can't pinpoint the AI difficulty o...
- November 6th, 2024, 10:54 pm
- Forum: Playing Links
- Topic: How to find proper AI difficulty per course?
- Replies: 13
- Views: 25833
How to find proper AI difficulty per course?
Now, a bit harder stuff to achieve, after finding nice courses: - How to properly determine AI scores on a course to course basis? I tried playing Augusta 2024 (which is stunning btw) with both Firm/Fast (Challenging), and ended being at +7 after 9 holes, so I had to quit to avoid any further frustr...
- November 4th, 2024, 10:42 pm
- Forum: Playing Links
- Topic: Best 10 courses for LS 2003?
- Replies: 7
- Views: 16952
Re: Best 10 courses for LS 2003?
Thank you all for the info!
- November 3rd, 2024, 10:38 pm
- Forum: Playing Links
- Topic: Best 10 courses for LS 2003?
- Replies: 7
- Views: 16952
Re: Best 10 courses for LS 2003?
Sorry guys for writing that kind of post, I was in a hurry. So, in short, I'm trying to find the most beautifully done courses, quality similar to default LS 2003 courses, with nicely blended surfaces, nice tree textures, natural colors, etc. I will certainly test majority of courses in a quick mann...
- November 3rd, 2024, 4:07 am
- Forum: Playing Links
- Topic: Best 10 courses for LS 2003?
- Replies: 7
- Views: 16952
Best 10 courses for LS 2003?
Hello all! In short, I want to create a short season (12 weeks), and will play first in Semi-Pro tournaments. All tournaments will be 4 rounds. I played many courses in LS 2003, and at least 20-30% of them are not done up to standards. Of course, they are free, so I'm not in a position to complain. ...
- January 12th, 2024, 1:32 am
- Forum: Playing Links
- Topic: SW unpredictable behaviour
- Replies: 8
- Views: 16071
Re: SW unpredictable behaviour
Thank you all for detailed explanations. It takes a bit of practice to get used to longer disstances on buried shots though, it negates any logic.