Pinehurst #8

Announce and discuss forthcoming and recent course releases or request beta help from members.
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Danny D
Posts: 394
Joined: Tue Aug 27, 2019 12:09 am
Location: SE Missouri

Re: Pinehurst #8

Post by Danny D »

Obi Wan Kenobi wrote:
Fri May 08, 2020 8:38 pm
Maybe it is not the right place for this but I know all designers pass through here so, would be great for me to start
planning and ordering my tries and ideas, if some of you could tell me the specs of the grass textures do you use in APCD, I mean
format, size, anything that help me to avoid incompatibilities and/or problems within APCD or links... Anyway and once again,
congratulations for give attemption to the details, that is massive and for such nice work!

Cheers and may the PNGs be with you! :thumbup:
We use 1024x1024 TGA textures. The outer edges must all match up when these textures are placed against one another. We avoid mismatched edges, or any textures that have places on them that cause them to give us that repeated TILING effect.

Hope that's what you were looking for. :tiphat:

Dan

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EJ55
Posts: 29
Joined: Sun Jan 26, 2020 3:01 pm

Re: Pinehurst #8

Post by EJ55 »

Thanks all! Obi, Danny answered your question perfectly, I'd advise doing game testing because many times what looks good or great in your photo program doesn't necessarily look good in game, at least for me.

I do have some later touch ups to do with my textures but here they are as requested. I'm not a wizard and it takes me a lot of trial and error to get to this point, I plan on using them for other courses of mine although modified to fit the location.

Image

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Enjoy! and Happy Mothers Day to your wives, daughters and moms!

sodbuster
Posts: 45
Joined: Thu Feb 20, 2020 9:47 pm

Re: Pinehurst #8

Post by sodbuster »

Beautiful textures Eddie! To me that's the most difficult part of designing in APCD.

dorse72
Posts: 36
Joined: Thu Aug 29, 2019 5:45 pm
Location: Dallas, TX
Contact:

Re: Pinehurst #8

Post by dorse72 »

thanks Eddie, they look great. Glad your back at it, can't wait for #8

bmumma
Posts: 43
Joined: Thu Apr 09, 2020 5:56 pm

Re: Pinehurst #8

Post by bmumma »

Those textures look incredible! Excited to see this course!

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Obi Wan Kenobi
Posts: 49
Joined: Wed Aug 28, 2019 4:57 am
Location: Tatooine (external belts)

Re: Pinehurst #8

Post by Obi Wan Kenobi »

Danny D wrote:
Sat May 09, 2020 2:46 am
Obi Wan Kenobi wrote:
Fri May 08, 2020 8:38 pm
Maybe it is not the right place for this but I know all designers pass through here so, would be great for me to start
planning and ordering my tries and ideas, if some of you could tell me the specs of the grass textures do you use in APCD, I mean
format, size, anything that help me to avoid incompatibilities and/or problems within APCD or links... Anyway and once again,
congratulations for give attemption to the details, that is massive and for such nice work!

Cheers and may the PNGs be with you! :thumbup:
We use 1024x1024 TGA textures. The outer edges must all match up when these textures are placed against one another. We avoid mismatched edges, or any textures that have places on them that cause them to give us that repeated TILING effect.

Hope that's what you were looking for. :tiphat:

Dan
Thanks you Master Dan!
That's the info i've been looking for to start the experimentation!

Hope to have news soon! Cheers! :whistle:

PS: EJ55, once again, amazingly beautiful textures!!!!!!!! I'm still didn't saw your courses but starting from this textures
I saw, well i'm already anxious!

Keep that talented work up please! :notworthy: :thumbup:
"Was it love, or was it the idea of being in love?
or was it the hand of fate that seemed to fit just like a glove?"

User avatar
EJ55
Posts: 29
Joined: Sun Jan 26, 2020 3:01 pm

Re: Pinehurst #8

Post by EJ55 »

Obi Wan Kenobi wrote:
Thu May 14, 2020 3:20 am


PS: EJ55, once again, amazingly beautiful textures!!!!!!!! I'm still didn't saw your courses but starting from this textures
I saw, well i'm already anxious!

Keep that talented work up please! :notworthy: :thumbup:
Thanks all for your kindness, Obi I do have a number of courses available on this site if you'd like to play them.

My available time in APCD has been sporadic but I have put some time to get where I'm at now so I'll give an update.

I'm remaking the Panorama and am currently around 75% complete.

In hindsight I should have kept the course planted and updated, resized and moved the trees, but I've still putting together the planting set. I hope to start putting trees down late next week.

I have the first 3 greens sloped and shapes are complete throughout the first 3 holes minus a some extra pine needles.

I've been running tests on different textures, a brownish grass. Beauty is in the eye of the beholder but I feel I finally arrived with a wonderful waste sand texture (see near storage shed) I had to get creative to get to this point and have been running tests with pine needles on it, I'm thinking I may have 3 different waste sands with pine needles and a couple pine needles textures depending on how it looks in game, my tests so far have been encouraging enough with those textures to keep moving forward.

I feel the amazing thing with this program is here we are 20 years in and people are still doing new/ different things.

Nothing really special here , I'm just giving an update of where I'm at.

Image

There are also 5 maintenance and/or storage buildings to the right of hole 3 well into the forest and I have all of them built off plot. I'll show a small shed I put in place and give an idea of how I go about 3D building to keep those ugly dark or light shadows when three sharp edges intersect. The building is basic and in two parts the roof and building. The roof is placed on top of the building to give it some additional detail and both the roof and top of the building have the same texture and mapping. You'll see three verts at the edges which are put in place to prevent very dark or light shadows.

Image

Edit for Hole Prevues, completed this morning.

Image


Many Blessings & Enjoy friends!

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