Anti-aliasing successfully working on LS2003
Posted: January 29th, 2026, 11:50 pm
Developer Narzoul has modified his DDrawCompat ddraw.dll to support anti-aliasing and anisotropic filtering for LS2003. I've successfully tested it on Intel with nVidia hardware using 8x AA and AF using different resolutions, windowed/fullscreen with no artifacts whatsoever.
I'm using W11 with the .exe set to admin rights.
Other wrappers like dgV etc. may cause conflict so disable/remove if so.
Drop the .dll and .ini files into Links main folder.
Start with nVidia's control panel set to defaults and test.
If your'e getting artifacts from anisotropic filtering try reducing it to 2x or 4x in DDrawCompat.ini, look for the line ' TextureFilter = af8x '
To adjust anti-aliasing edit ' Antialiasing = msaa8x ' respectively.
For a full feature list refer to this wiki https://github.com/narzoul/DDrawCompat/ ... iguration
Please test on AMD/Radeon platforms and post your results.
Happy times!
I'm using W11 with the .exe set to admin rights.
Other wrappers like dgV etc. may cause conflict so disable/remove if so.
Drop the .dll and .ini files into Links main folder.
Start with nVidia's control panel set to defaults and test.
If your'e getting artifacts from anisotropic filtering try reducing it to 2x or 4x in DDrawCompat.ini, look for the line ' TextureFilter = af8x '
To adjust anti-aliasing edit ' Antialiasing = msaa8x ' respectively.
For a full feature list refer to this wiki https://github.com/narzoul/DDrawCompat/ ... iguration
Please test on AMD/Radeon platforms and post your results.
Happy times!