Pinehurst No 2 Alpha(ish)

Announce and discuss forthcoming and recent course releases or request beta help from members.
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GoBucks
Posts: 377
Joined: October 3rd, 2019, 11:56 am
Location: Wichita, Ks

Re: Pinehurst No 2 Alpha(ish)

Post by GoBucks »

Adelade wrote: June 15th, 2024, 8:08 pm Some people are going to think you are serious Morvio...
Not if they've read any of his previous posts.
No matter where you go, there you are.
morvio100
Posts: 344
Joined: April 6th, 2022, 11:02 am

Re: Pinehurst No 2 Alpha(ish)

Post by morvio100 »

hahahaha....that made me laugh load Gobucks.... :rofl:
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Jimbo
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Joined: August 29th, 2019, 3:55 am
Location: Victoria-but a Raven at heart!

Re: Pinehurst No 2 Alpha(ish)

Post by Jimbo »

Given the significance of the course this year will there be tournament objects and lotsa fans?
Just wondering... :whistle:
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Jimbo
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Joined: August 29th, 2019, 3:55 am
Location: Victoria-but a Raven at heart!

Re: Pinehurst No 2 Alpha(ish)

Post by Jimbo »

Oops-never mind the clubhouse... :thumbup:
linkster
Posts: 113
Joined: June 13th, 2022, 1:12 am

Re: Pinehurst No 2 Alpha(ish)

Post by linkster »

Try this fix to see if the rough properties stay the same for the game settings and course settings (remember the extra fairway roll):

https://drive.google.com/drive/folders/ ... sp=sharing

It appears that the Deep Grass properties stay the same when switching between game settings and course settings. I copied the values for the Rough properties and wrote them into the Deep Grass category within APCD.exe. I switched the texture categories in the course to Deep Grass but they now behave the same as Rough did. At a glance with limited testing by me this seems to be a fix for the rough under course settings.

If this fix holds up to the scrutiny of other testers I'll also fix Augusta the same way.
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