steel grass issue - Harding Park - need ideas here
Posted: October 31st, 2023, 8:23 pm
I guess I'll throw this out to the forum and all the designers, I've replanted the areas that come into play with the natural grass like 3 or 4 time now, and they still play as a hard bounce back. yes I know the rectangle collision, yes I know the properties, yes I know all pass thru eliminates the collision rectangle, so dont go there plz.
I've reset the properties over and over, saved the planting set, saved the course, replanted the areas with new grasses, V&Saved, no dice, still bounce back when hit into, tried all 6 grasses.
I created new grasses again in Photoshop, saved w/alpha, loaded into planting library under NEW object type, called them a diff name, set properties to all pass thru, saved planting set, planted, saved course, V&S, loaded into Links, still bounces back. wth?!
gave the plant tgas to Collin and Adelaid, they planted and said they work fine, so whats going on?
I created 40 trees for HP myself from images, made in Photoshop, with an alpha, and their properties work fine - I checked multiple times just now, collisions set right about 50% seem perfect for these dense trees.
so maybe these new 2Ds are saving incorrectly on my new version of Photoshop? only thing I can think of, as I think Collin and Adelaid are using Gimp. Again, maybe the new 2Ds, which come with they're own alpha BTW, something is off with it. I could try to examine them again.
BTW the apcd grasses worked fine and let the ball pass thru.
OR, I'm thinking I remove about 3-4 yds of grasses and 2ds into the areas off the fwys, where the guys are going to hit into, eliminating most of the 2d collisions, AND set those areas to free-drop if needed, or if its far enough into the area, set that to a penalty drop?? need some ideas here, thanks.
I've reset the properties over and over, saved the planting set, saved the course, replanted the areas with new grasses, V&Saved, no dice, still bounce back when hit into, tried all 6 grasses.
I created new grasses again in Photoshop, saved w/alpha, loaded into planting library under NEW object type, called them a diff name, set properties to all pass thru, saved planting set, planted, saved course, V&S, loaded into Links, still bounces back. wth?!
gave the plant tgas to Collin and Adelaid, they planted and said they work fine, so whats going on?
I created 40 trees for HP myself from images, made in Photoshop, with an alpha, and their properties work fine - I checked multiple times just now, collisions set right about 50% seem perfect for these dense trees.
so maybe these new 2Ds are saving incorrectly on my new version of Photoshop? only thing I can think of, as I think Collin and Adelaid are using Gimp. Again, maybe the new 2Ds, which come with they're own alpha BTW, something is off with it. I could try to examine them again.
BTW the apcd grasses worked fine and let the ball pass thru.
OR, I'm thinking I remove about 3-4 yds of grasses and 2ds into the areas off the fwys, where the guys are going to hit into, eliminating most of the 2d collisions, AND set those areas to free-drop if needed, or if its far enough into the area, set that to a penalty drop?? need some ideas here, thanks.