No More Locked Anis!!!!!!!! L3 Files Cracked!!!!
Posted: April 26th, 2023, 7:31 am
Well gents, as of earlier this evening I cracked the .L3 files. I have several tests to run to see what all I can modify, but below is a list of what I think this does for creating anis.
1. There won't be anymore locked anis. I've already opened up EVERY ani except the ones that came with the game (David Toms, Sergio and Annika). I might be able to figure the ones that came with the game out, but it's not a high priority at the moment. Keep in mind that I have no desire to steal anyone's work by doing this. I simply need the body type and apparel layout to give me more flexibility with the anis I create.
2. I can now make anis with multiple faces that you can switch between and different skins you can switch between. An example of this would be the anipro1 animation with 10 faces, 10 skins, 12 hats, 20 shirts, 20 pants and 12 shoes. I can now put 10 different PGA players faces in one ani and they can share the apparel. Or, I can create a single PGA player, but give options for facial hair, sunglasses, long sleeves, etc. I'm pumped about this.
3. I'll be able to match anis that I create up with a more realistic body type. This will be a high priority for some anis I've already created (Shane Lowry for example). Wouldn't he look great with the John Daly body?
4. I am still working on this and make no promises, but I think I will now be able to pick and choose what reactions my anis have to shots. This means if I never want an ani to act like he is throwing his club after a poor drive, I'll just remove that motion capture element out of the .L3 file. I'm excited about this, but since I just cracked it open 6 hours ago I've done very little testing.
5. Still haven't tested this at all, but I think I can switch which golfer ani uses. For example, I believe I can switch a golfer using the Russell or Matt swing to use the Sergio swing instead. This isn't terribly important to me, but when I get a chance I will test it more.
6. There is probably a bunch more crap this opens up for me that I haven't even thought of so as I cross those bridges I'll let everyone know.
7. I'll try to get some examples together over the next several days and get them out to the group.
1. There won't be anymore locked anis. I've already opened up EVERY ani except the ones that came with the game (David Toms, Sergio and Annika). I might be able to figure the ones that came with the game out, but it's not a high priority at the moment. Keep in mind that I have no desire to steal anyone's work by doing this. I simply need the body type and apparel layout to give me more flexibility with the anis I create.
2. I can now make anis with multiple faces that you can switch between and different skins you can switch between. An example of this would be the anipro1 animation with 10 faces, 10 skins, 12 hats, 20 shirts, 20 pants and 12 shoes. I can now put 10 different PGA players faces in one ani and they can share the apparel. Or, I can create a single PGA player, but give options for facial hair, sunglasses, long sleeves, etc. I'm pumped about this.
3. I'll be able to match anis that I create up with a more realistic body type. This will be a high priority for some anis I've already created (Shane Lowry for example). Wouldn't he look great with the John Daly body?
4. I am still working on this and make no promises, but I think I will now be able to pick and choose what reactions my anis have to shots. This means if I never want an ani to act like he is throwing his club after a poor drive, I'll just remove that motion capture element out of the .L3 file. I'm excited about this, but since I just cracked it open 6 hours ago I've done very little testing.
5. Still haven't tested this at all, but I think I can switch which golfer ani uses. For example, I believe I can switch a golfer using the Russell or Matt swing to use the Sergio swing instead. This isn't terribly important to me, but when I get a chance I will test it more.
6. There is probably a bunch more crap this opens up for me that I haven't even thought of so as I cross those bridges I'll let everyone know.
7. I'll try to get some examples together over the next several days and get them out to the group.