A question about levels of graphical details.
Posted: May 6th, 2022, 7:02 pm
This is an easy question really and it is more to appease my own curiosity than anything else.
While I had not played Links for nearly 25 years before discovering it again a short time ago, I never forgot how the game was already quite a bit above the competition in terms of quality of graphics even back in the late 1990s. And, when I started playing it again, the level of graphics I was surprised to find out that the level of graphical details has gone up quite a bit more. I grant that as my last memory of the game itself dated back to the late 1990s, I could be considered easy to impress. Be it as it may, a few days ago I was about to start a game and there was a beautiful opening picture of the course on which I was about to play and I got all excited. Then the game started and while the quality of the graphics was pretty good, it was not picture like.
This caused me to wonder "wouldn't it be nice if the entire game looked like a picture?"
So here is my question: would it even be conceivable to create courses with a level of details to make them look almost like pictures? And what would the main challenge(s) be? Would it be just an incredible burden for the designers or would it be that really it cannot be done?
I have not failed to notice that already some courses in HD are way more detailed than the non-HD courses. So, it seems that there is some ability to influence the quality of the graphics for the game. Yet, at the same time, some non HD courses, are nevertheless graphically very pleasing as well. What would be required to make the courses, if not exactly photo-like, nearly photo like? In essence, while I am more than willing to admit that some courses are particularly beautiful as they stand, still they are not quite picture like.
Would a UHD version of courses even be possible and if it were what would it be like?
And, if I may, I would like to inquire about one other related aspect. Some courses have very nice panoramas, others ... not so much... I mean you see it and you know that it is not really that great (I would not say ugly or anything like that, just it looks a bit, for lack of a better adjective "cheap"). What is causing that big difference between different panoramas? Is it the quality of the picture a designer gets to work with? Or what?
Thank you.
While I had not played Links for nearly 25 years before discovering it again a short time ago, I never forgot how the game was already quite a bit above the competition in terms of quality of graphics even back in the late 1990s. And, when I started playing it again, the level of graphics I was surprised to find out that the level of graphical details has gone up quite a bit more. I grant that as my last memory of the game itself dated back to the late 1990s, I could be considered easy to impress. Be it as it may, a few days ago I was about to start a game and there was a beautiful opening picture of the course on which I was about to play and I got all excited. Then the game started and while the quality of the graphics was pretty good, it was not picture like.
This caused me to wonder "wouldn't it be nice if the entire game looked like a picture?"
So here is my question: would it even be conceivable to create courses with a level of details to make them look almost like pictures? And what would the main challenge(s) be? Would it be just an incredible burden for the designers or would it be that really it cannot be done?
I have not failed to notice that already some courses in HD are way more detailed than the non-HD courses. So, it seems that there is some ability to influence the quality of the graphics for the game. Yet, at the same time, some non HD courses, are nevertheless graphically very pleasing as well. What would be required to make the courses, if not exactly photo-like, nearly photo like? In essence, while I am more than willing to admit that some courses are particularly beautiful as they stand, still they are not quite picture like.
Would a UHD version of courses even be possible and if it were what would it be like?
And, if I may, I would like to inquire about one other related aspect. Some courses have very nice panoramas, others ... not so much... I mean you see it and you know that it is not really that great (I would not say ugly or anything like that, just it looks a bit, for lack of a better adjective "cheap"). What is causing that big difference between different panoramas? Is it the quality of the picture a designer gets to work with? Or what?
Thank you.