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Re: Coming Soon!!! AniFactory

Posted: November 17th, 2025, 3:19 pm
by Big Sexy JC
That wix website has driven me crazy from the word go. I'm planning on redoing it with a DB instead of the static sheets so when I get to that point I'll try to clean up the viewability of it on different platforms. It's more like an unorganized closet right now.

Re: Coming Soon!!! AniFactory

Posted: November 17th, 2025, 9:01 pm
by dwg
The combination of the PDF and the video tutorials is good they are complementary in my view, the tables in the PDF provide a good ready reference, and the tutorials show how to drive the software.

I created 6 Anis as a test in quick succession to see what they would look like. I kept the options the same and just changed the model, I used the bucket hat models:
  • Baird
  • BucketHat
  • Forsman
  • McCallister
  • Norman
  • Triplett
I used these to see just what the differences are between various models, the trouble is I am struggling to see what differences there are. A couple look like they may have longer hair under the hat, but that is all. I guess I was expecting to see some different body shapes, with Norman, I guess I was expecting a different shaped hat, what are the differences I should see?

On another note with the PDF and especially the tutorials I think that anyone will be able to easily create their own Anis. Without the tutorials I think it could have been a struggle in some instances, for example without them it is hard to see how the sections tie in and their purposes.

Re: Coming Soon!!! AniFactory

Posted: November 18th, 2025, 12:34 am
by Big Sexy JC
dwg wrote: November 17th, 2025, 9:01 pm The combination of the PDF and the video tutorials is good they are complementary in my view, the tables in the PDF provide a good ready reference, and the tutorials show how to drive the software.

I created 6 Anis as a test in quick succession to see what they would look like. I kept the options the same and just changed the model, I used the bucket hat models:
  • Baird
  • BucketHat
  • Forsman
  • McCallister
  • Norman
  • Triplett
I used these to see just what the differences are between various models, the trouble is I am struggling to see what differences there are. A couple look like they may have longer hair under the hat, but that is all. I guess I was expecting to see some different body shapes, with Norman, I guess I was expecting a different shaped hat, what are the differences I should see?

On another note with the PDF and especially the tutorials I think that anyone will be able to easily create their own Anis. Without the tutorials I think it could have been a struggle in some instances, for example without them it is hard to see how the sections tie in and their purposes.
Those are all bucket hat anis so they will look very similar. Here are your differences.

McCallister - 5'10" 190 lbs (Definitely has longer hair so you need to use a face that has longer hair or it might look a little odd)
Briny Baird - 5'11" 185 lbs (Has longer hair, but not as long as the McCallister model has)
Greg Norman - 6'0" 180 lbs (Normal hair length)
Kirk Triplett - 6'3" 200 lbs (Normal hair length)
Dan Forsman - 6'4" 210 lb (Normal hair length)

Any player 6'2" or more use the same height ani because if I make them any taller the hands don't touch the club and it kind of happens even at the 6'1" height so Triplett and Forsman are the same height even though they aren't. McCallister and Baird use the same height ani because those are the default heights (Sergio Garcia and David Toms). You essentially have 3 different height anis there with 3 different hair lengths. I want to stress that I didn't provide all the different models because they are all different. I provided all the different models because I had them. In the case of bucket hat models these are all guys with pretty normal builds for their height and that's reflected in the models with the exception of the hair for Baird and McCallister. For example, I have 47 ani that are 5'10" or 5'11" and all are between 155lbs (Matt Fitzpatrick and John Huston) and 225lb (Robert Macintyre). I can't account for every pound in the models, but Robert Macintyre is going to look like a very different body than Matt Fitzpatrick in the game.

The absolute best way to use the AniFactory is to download an ani that I created that you are interested in and look at it in the game. Get an idea of hair, body type, hat type, shorts/pants, etc. with that model. Once you found the model that you want then choose that model and mix and match all the textures, faces, etc. This isn't required to do obviously, but it's the most efficient way in regards to trial and error. Now, part of the fun with the app is flying blind and experimenting. Given that it now takes less than 5 minutes to create an ani your only limitation is your hard drive space and time.

Re: Coming Soon!!! AniFactory

Posted: November 18th, 2025, 3:04 am
by dwg
Thanks for the detailed explanation. It all provides good background information. I can see there are certain boundaries.

I thought Baird and McCallister had longer hair, the names mean nothing to me. Norman I obviously know, I mostly know the ones that frequent these shores or have a high profile. I can see that all those golfers should look somewhat similar based on those stats.

I had not thought about downloading your predefined Anis. I'd be inclined to add that tip to the PDF, it is something that may not readily come to mind.

With the Anis I tested I had already looked at the textures outside of AniFactory, so I reckon all of them were created in a couple of minutes total. I just used Explorer in thumbnail mode to look at the textures, a page at a time, and jotted down the ones I was interested in, want to see it larger just double click and open it in photo viewer. Choosing textures is what will consume the time, not the actual creation.

Space I have no shortage of, but I could see it chewing up far too much time!

When I do create some permanent ones I am tossing up whether to do pre-define outfits or allow for mix and match, at the moment it is more about exploring and getting a feel for the program.