Chambers Bay updates

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sodbuster
Posts: 45
Joined: February 20th, 2020, 9:47 pm

Re: Chambers Bay updates

Post by sodbuster »

Beautiful work Sage!
:thumbup:
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Stephen Sullivan
Posts: 315
Joined: August 26th, 2019, 8:42 pm

Re: Chambers Bay updates

Post by Stephen Sullivan »

Awesome textures and bunker work Sage :thumbup:
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sagevanni
Posts: 1174
Joined: August 27th, 2019, 6:21 am
Location: Somewhere on flat earth

Re: Chambers Bay updates

Post by sagevanni »

Thanks Guys,

I'm working with Danny D. on some issues.......hopefully going to get them solved......

Sage..... :smile: :smile:
If there is one thing ................ummmmmmmm.......I can't remember.
Pete
Posts: 321
Joined: March 29th, 2020, 12:27 pm

Re: Chambers Bay updates

Post by Pete »

:thumbup: :thumbup: :thumbup:
braden1308
Posts: 564
Joined: August 29th, 2019, 2:02 pm

Re: Chambers Bay updates

Post by braden1308 »

Looking Good! :cheers1:
dorse72
Posts: 215
Joined: August 29th, 2019, 6:45 pm
Location: Dallas, TX
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Re: Chambers Bay updates

Post by dorse72 »

Love the course so far Sage, great job! did you custom make those textures?

On another note, I have this course on EA PGA Tour 14 for Xbox 1, its sweet, very fun and different. I can help with contours if you need help as EA laser scans the course before building it I believe.
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Obi Wan Kenobi
Posts: 58
Joined: August 28th, 2019, 5:57 am
Location: Tatooine (external belts)

Re: Chambers Bay updates

Post by Obi Wan Kenobi »

sagevanni wrote: April 17th, 2020, 6:35 am Hi all,

Thanks for the nice words...!!!!! Having a blast with this course......already up to 80,000 verts......

As per 72's comment here is the train.......Still a little fine tuning needed.....
train.JPG
Sage...... :smile:
Wow, this looks greeeeeeeat Sage!
Can't wait to play a round there (and try to get the last train to Washington!)
Cheers!

:clapping: :notworthy:
"Was it love, or was it the idea of being in love?
or was it the hand of fate that seemed to fit just like a glove?"
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72Animal
Posts: 98
Joined: April 7th, 2020, 6:26 pm

Re: Chambers Bay updates

Post by 72Animal »

Heh Sage, this is what I'm planning for Hole Previews. It's just the base. They will be yardage to bunkers from tees and from landing spots to green. What do you think?
Attachments
chambersholepreview.jpg
chambersholepreview.jpg (85.99 KiB) Viewed 4197 times
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sagevanni
Posts: 1174
Joined: August 27th, 2019, 6:21 am
Location: Somewhere on flat earth

Re: Chambers Bay updates

Post by sagevanni »

72..!!!!!!!!!!!!!!

I LOVE it...!!!!!!!!!!!!!!!!!!!!!

Sage.....
If there is one thing ................ummmmmmmm.......I can't remember.
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72Animal
Posts: 98
Joined: April 7th, 2020, 6:26 pm

Re: Chambers Bay updates

Post by 72Animal »

Hi Sage, I have the .crz and I've done 2 buildings on it: a clubhouse that sits on the ridge and the pro shop (just a boxy, modular thing) by the driving range. I'll place some very basic textures on them. I think it's the most slow-rendering, cantankerous file I've ever had in the APCD. Even with everything turned off! I've spent the last couple mornings working on hole previews. I'd like opinions on them and whether they should have other info on them. I took out the course name to give more room. I played with a driftwood texture or plank as a backdrop to some things but didn't like it. As you can see the yardage for the white tees is in yellow so it's visible. The template is ready and I can change anything and everything or forge ahead for 17 more holes!
Attachments
chamberprev1.jpg
chamberprev1.jpg (65.65 KiB) Viewed 4084 times
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