Having AI Build A Fantasy Course In APCD

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RobV
Posts: 35
Joined: August 28th, 2019, 11:55 am

Having AI Build A Fantasy Course In APCD

Post by RobV »

I wasn't sure if this would work, but for kicks and giggles, I entered the following prompt into ChatGPT:

"Can you design a fantasy golf course using the Arnold Palmer Course Designer for Links 2003 PC golf game?"

Response: Absolutely—that’s a fun throwback. Designing a fantasy course in the Arnold Palmer Course Designer (APCD) for Links 2003 is part creativity, part technical planning. I’ll give you a complete playable fantasy course concept + step-by-step design blueprint you can follow inside APCD.

Fantasy Course Design: “Ironclad Highlands”
Core Concept: A dramatic, rugged highland course carved through cliffs, waterfalls, and wind-swept ridges—mixing Scottish links, mountain golf, and risk/reward fantasy elements.

Par: 72
Yardage: ~7,200 yards
Style: Links + Mountain Hybrid
Theme: Elevated tees, forced carries, cliffside greens, hidden valleys
Difficulty: Medium → Hard (depending on pin placement & wind)

Step 1: Terrain Setup in APCD
Base Terrain
Use Fractal Terrain Generator
Set:
Elevation: Medium-High
Roughness: High (for dramatic slopes)
Water Table: Low (you’ll add custom water)
Sculpt Key Features

Manually shape:
2–3 mountain ridges running across the map
A valley corridor for routing several holes
A coastal/cliff edge (even if fictional)

👉 Tip: In APCD, avoid overly sharp peaks—smooth slightly so the game physics stay playable.

Step 2: Water & Visual Drama

Add:
A winding river through 5–6 holes
1–2 waterfalls (use elevated water planes + textures)
A cliffside ocean edge for 2–3 signature holes

Step 3: Hole Routing Plan (Signature Layout)

Here’s a full routing concept you can follow:

Front 9 (Strategic & Scenic)
Par 4 – Gentle opener, wide fairway, elevated green
Par 5 – Downhill risk/reward with split fairway
Par 3 – Cliff carry over water (signature early hole)
Par 4 – Dogleg left around rock outcrop
Par 4 – Tight valley hole, wind tunnel effect
Par 3 – Island green (small, punishing)
Par 5 – Long uphill, 3-shot hole
Par 4 – Blind tee shot over ridge
Par 4 – Elevated tee → panoramic finishing hole

Back 9 (Dramatic & Challenging)
Par 4 – Split fairway with safe vs aggressive route
Par 5 – Plays along cliff edge (huge drop-off)
Par 3 – Long iron over ravine
Par 4 – Short drivable risk/reward hole
Par 4 – Severe cross-slope fairway
Par 5 – Signature waterfall hole (river in play entire way)
Par 3 – Elevated tee, swirling winds
Par 4 – Narrow, punishing landing zones
Par 4 – Epic downhill finishing hole toward clubhouse

Step 4: Textures & Surfaces

Use APCD textures strategically:
Fairways: Firm links-style (fast roll)
Rough: Mix of light rough + fescue
Greens: Medium-fast with subtle breaks
Surrounds: Rock textures near cliffs
Cart Paths: Minimal or hidden (fantasy feel)

Step 5: Bunkering Style
Avoid overusing standard bunkers
Use:
Deep pot bunkers (links feel)
Jagged waste areas
Natural sand blowouts

👉 Make bunkers visually intimidating but fair in escape angles.

Step 6: Wind & Playability
In Links 2003, wind is huge:
Set default wind: Moderate to Strong
Design holes with:
Multiple landing zones
Bailout areas
Risk/reward carries

Step 7: Visual Objects & Atmosphere
Add:
Sparse trees (windswept look)
Rock formations
Bridges over ravines
A castle or lodge clubhouse (great fantasy touch)

Step 8: Playtesting Checklist
Before exporting:
✔ No unfair forced carries beyond ~220–240 yards
✔ Greens are challenging but not “crazy sloped”
✔ AI players can navigate holes
✔ No visual seams or terrain glitches
✔ Tee boxes aligned properly

Extra Fantasy Ideas - If you want to push creativity further:
Floating tee box (visual trick using terrain)
Hidden shortcut on a par 5
Risky “hero line” over cliffs
Double green shared between holes

If You Want More,
I can also:
Design every hole in full detail (yardages, slopes, hazards)
Help you recreate a real-world style (Augusta, Pebble, St. Andrews vibe)
Walk you through exact APCD tool steps (click-by-click)
Suggest custom object libraries/mods to enhance visuals

RV: I would play this course if it became reality!
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sagevanni
Posts: 1695
Joined: August 27th, 2019, 6:21 am
Location: Somewhere on flat earth

Re: Having AI Build A Fantasy Course In APCD

Post by sagevanni »

Did it work and if so, where is the course?

Sage....... :cheers1:
If there is one thing ................ummmmmmmm.......I can't remember.
RobV
Posts: 35
Joined: August 28th, 2019, 11:55 am

Re: Having AI Build A Fantasy Course In APCD

Post by RobV »

sagevanni wrote: March 24th, 2026, 4:21 pm Did it work and if so, where is the course?

Sage....... :cheers1:
Hello Sage,

First and foremost, many thanks for the many wonderful courses you have created for Links2k. I am a big fan of your work. As far as AI and APCD, I think the response is basically laying out framework to be used to build a course. The AI itself did not build the course in APCD, it is basically giving the course designer a creative map, including course name, layout, hole distances, look, feel, etc. should someone want to build a fantasy course in APCD.

I, for one, have tried building a course in APCD many moons ago... I've been playing Links since the early days, but when it came to Links2k, I did want to try to build a course. It went way over my head and never went any further then your basic set up.. fast forward to modern times, I do create courses for Perfect Golf.. which does take time to learn, but the learning curve is so much easier than the APCD.

Thanks,
RobV
Ian Wells
Posts: 782
Joined: August 27th, 2019, 3:02 am

Re: Having AI Build A Fantasy Course In APCD

Post by Ian Wells »

RobV,

What will it say to:

"Can you design a real golf course using the Arnold Palmer Course Designer for Links 2003 PC golf game?"

Ian
Colin Jones
Posts: 184
Joined: January 29th, 2021, 5:59 pm
Location: Gold Coast, Australia

Re: Having AI Build A Fantasy Course In APCD

Post by Colin Jones »

Ian Wells wrote: March 25th, 2026, 3:45 am RobV,

What will it say to:

"Can you design a real golf course using the Arnold Palmer Course Designer for Links 2003 PC golf game?"

Ian
Yes, it has an answer Ian, as it turns out. I just asked ChatGPT to help me build an APCD replica of the new course I have just started working on. I asked it the same question of the New South Wales course. Pretty amazing responses, from the required LIDAR data import steps to informing me exactly what I need to capture with the design of this particular course (and what I needed to avoid doing and getting wrong). Offered me a hole-by-hole detailed breakdown of the course design and the suggested order in which I needed to develop the elements of each hole. Gave me the "big picture" of the course's design from the course architect's perspective. Gave me a % breakdown of NSW planting areas - i.e. 10% grass, 40% coastal heath, 30% shrubs, 20% sand/soil.

It will have more detailed answers to even more detailed questions, I am sure.

Amazing!
Completed: Golf Club of Houston (Redstone); Banff Springs 2025 (Thompson 18 and Tunnel Mountain); Mauna Kea 2024; Royal Sydney Golf Club (2025); New South Wales Golf Course (2026). Currently working on a real Scottish links course.
Ian Wells
Posts: 782
Joined: August 27th, 2019, 3:02 am

Re: Having AI Build A Fantasy Course In APCD

Post by Ian Wells »

Colin,
That is amazing.
I may well use it for my next course, after I finish Pelican Hill. :whistle:
Ian
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