I would not like to say, I think you would need to compare side to side.
Overall I think it works very well with Links. On the Intel iGPU, it did require a bit of tinkering (reflected in the separate Intel kit you see now). There may be scope for some more fine tuning.
I have become more impressed with the more courses I play using it. With it, I think my notebook now matches my desktop that has an Nvidia HBA in it, before the notebook was the poor relative that did not quite make it.
Des
Links 2003 receives improved GPU compatibility
- Tweed & Whisky
- Posts: 22
- Joined: January 12th, 2025, 5:12 am
Re: Links 2003 receives improved GPU compatibility
Thanks Guitarzan, I've updated my post with this info.
2014 Dell Precision M4800 | Intel i7-4810MQ | 16.0GB DDR3 | NVIDIA Quadro K1100M 2GB | BenQ PD 32" | Win11
- Tweed & Whisky
- Posts: 22
- Joined: January 12th, 2025, 5:12 am
Re: Links 2003 receives improved GPU compatibility
That would probably be the anistropic filtering working its magic.Colin Jones wrote: ↑February 4th, 2026, 7:38 am The course looks more detailed/sharper, particularly with the mid textures.
Just my imagination?
Links default is point filtering, I've configured DDrawCompat to utilise anisotropic filtering which handles textures much better, especially angled surfaces, giving that 'sharper' look into the horizon.
2014 Dell Precision M4800 | Intel i7-4810MQ | 16.0GB DDR3 | NVIDIA Quadro K1100M 2GB | BenQ PD 32" | Win11
Re: Links 2003 receives improved GPU compatibility
Glad you mentioned this. I thought my eyes were going kaput. Prior to using the wrapper I set anisotropic filtering with NvCpl and also set scaling and sharpen options to give really crisply defined textures - trouble was that Links loaded seemingly at random.Tweed & Whisky wrote: ↑February 4th, 2026, 11:16 am That would probably be the anistropic filtering working its magic.
Links default is point filtering, I've configured DDrawCompat to utilise anisotropic filtering which handles textures much better, especially angled surfaces, giving that 'sharper' look into the horizon.
In the feature list of this latest wrapper nowhere does it mention anisotropic filtering - the options (in DisplayFilter) are point, integer, bilinear, bicubic etc. Unless one of these options is the same as anisotropic filtering (or I'm missing something blindingly obvious) I'd appreciate how to utilise anisotropic filtering from within the wrapper. Or are you talking about setting Anisotropic filtering from within the Nvidia Control Panel (or eqiuivalent for AMD/Intel) in addition to using the wrapper?
AMD Ryzen 9600x, 32 GB system RAM, Nvidia 4600Ti GPU, OS installed on 2TB NVMe drive, secondary 500GB NVme drive, + SATA 500 GB SSD drive and 1 TB HDD. Windows 11(24H2) Display res 2560x1440 (Links on 1920x1080 upscaled)
Re: Links 2003 receives improved GPU compatibility
AF is in Texture filter, if represents 4 of the possible values there.