Coming Soon!!! AniFactory

Discuss Golfer Animations, Clothing, Clubs, MOP's, Soundscripts, Seasons, Rosters and all Career Mode related plus any External Programs here.
dwg
Posts: 392
Joined: July 26th, 2024, 5:59 am
Location: Australia

Re: Coming Soon!!! AniFactory

Post by dwg »

Glad you like the idea.

I try to pitch ideas that I think would improve software, add to the capability or make it more complete. That is also partly why I suggested long sleeves and adding a more solid golfer for each of the base models, adds to the clothing options and gives 2 builds for each golfer/hat style, which I think should mean that everyone can find a base model suitable amongst the selections that AniFactory has.

Des
dwg
Posts: 392
Joined: July 26th, 2024, 5:59 am
Location: Australia

Re: Coming Soon!!! AniFactory

Post by dwg »

While I remember, if you have not already changed it, the PDF says .ma file should be changed to .skl file
dwg
Posts: 392
Joined: July 26th, 2024, 5:59 am
Location: Australia

Re: Coming Soon!!! AniFactory

Post by dwg »

Something else for the PDF

With the Jogger and Shorts models, clarify what hats can be used, or if they are nohat models.

The PDF also says with a visor hat to use a regular hat texture, but there are visor hat textures. I suspect you could use either.

Des
dwg
Posts: 392
Joined: July 26th, 2024, 5:59 am
Location: Australia

Re: Coming Soon!!! AniFactory

Post by dwg »

I believe there is a problem with some of the textures intended for left handed golfers.

The main logo has been mirror reversed, so show correctly but any logos on the side of the hat have not so show as reversed in the game.

As I am left handed I tend to pick up any left handed related issues.

I've worked out how to fix it. Open the R.H. golfer hat texture in an image editor, flip it horizontally and save it over the top of the one presently there for the L.H. golfer.
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