Cambrian Ridge HD

Announce and discuss forthcoming and recent course releases or request beta help from members.
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Duck Hook
Posts: 396
Joined: August 26th, 2019, 10:49 pm
Location: Knee deep in Dust - Australia

Re: Cambrian Ridge HD

Post by Duck Hook »

Hi Ian

Yes, that is exactly what I am asking. Thank you very much for taking the time to post those pics, that is awesome, thanks.
I just did a trial of stopping the fairway short of the green and I could probably live with the results ( I will post a pic), and it is a lot quicker obviously, but this gives me something to play around with. Excellent.
Cheers
T
:cheers1:

I suppose it's really neither here nor there, this is the lazy way :laugh: I am gonna try yours although the bunkers still give me enough headaches, maybe lazy is what i need...lol
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Ian Wells
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Joined: August 27th, 2019, 3:02 am

Re: Cambrian Ridge HD

Post by Ian Wells »

T.
You're welcome.
I would kill to be able to make bunkers that look half as good as you show, they are outstanding.
Look forward the finished course.
Ian
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Adelade
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Joined: August 27th, 2019, 10:24 am

Re: Cambrian Ridge HD

Post by Adelade »

With the way your Cambrian Ridge textures are, I dont think you will find it possible to make it look 100% clean when viewed very up-close. It gets easier the closer in colour and look 2 of the 3 textures are, like in Ian's example. Then having the main seam blend path mapping run along the most defined border (usually, the whole rough border, with both fairway and fringe inside of the main seamblend circle) - different multi mappings can still be used for one same path mapping. And then having the remaining blend (between fairway and fringe) not be a closed loop. But the ends of that one will still be slightly iffy no matter how you do it, I believe. And then its a matter of fiddling with the ends of that one to make the weird area as inconspicuous as possible, which is a lot easier if those two textures look similar. In your case, you could consider if you're ok with editing the fringe texture to look a little closer to the look of the fairway, then I think you will find it a lot easier. Which alphas one uses can matter as well, some are slightly easier to make things look clean with than others.

That all being said, I dont think players really tend to notice those small spots if they look slightly odd, it is mostly the designer themselves that see it. Either way, it can be a lot of extra work if you want it to be as invisible as possible for the player - at least if you dont want the fringe and fairways to look too similar - and it might not be worth that extra trouble. As you say, wrapping around or dividing fairway and green with rough, or having fairway and fringe look identical visually (you can still have different display names for them), is a LOT easier, and if you say you are fine with the rough divide one, I think that is great and recommend that :laugh:

If insisting on trying it the hard way, and are ok with sentancing oneself to extra work in order to satisfy one's perfectionism...... one other thing can possibly help minimize how noticeable the odd spot is.

One can leave the secondary seam blend (e.g. fairway to fringe) with a non-seam blended gap at the ends so that it doesnt touch the main seamblend (e.g. rough to fairway/fringe) - though honestly, one can try it with it partly touching too, like in Ian's example - and have that last triangle face be the seamblend texture, but with a custom planar mapping that one rotates (and possible scales) per each spot to line it up correctly (again - Im not saying it is worth the extra work). I tried this on Nine Bridges, which will be coming out soon, and I think it worked pretty well in some places, still not 100% perfect but I tried it on some spots where all 3 textures were very different in look (such as spots with fairway, rough and bunker sodwalls all meeting in one spot) and still was able to be satisfied with the results at the end. One problem with that method is that seamblend textures with planar mappings apparently use the Display Name and Category (as opposed to Seam Blend Terrain Properties) of the seam blend texture itself, and that whole planar face will play as only one terrain property and lie icon. Not a big deal because you can make the area very thin and small, and I made them display and play as the "best" texture for the player (in my example, fairway), so even if the player ends up in that very exact tiny spot where it looks slightly more rough than fairway, they at least wont be penalized and instead lucky - and as such hopefully happy. Not a problem with fringe/fairway really, since both play the same and tend to look fairly similar.

Yet another idea I've thought of, but havent tried yet, is to simply make a custom texture with the 3 textures blended perfectly on the texture itself, same problem with only one category for the area though, and in this case it will cover a bigger area than in the method above. There also remains the issue that you still need to have at least one seamblend end up against the texture though... but I have an idea on how one might be able to do that too... Not sure if it would actually work, but if it did, it would be the visually cleanest solution.

Sorry for unnecessary rant.

P.S. Those Cambrian ridge bunkers from the earlier posts in this thread (look fine, but) werent the insanely beautiful ones I thought of, yet I feel pretty certain it was you who posted about the 8 direction lip mappings and showed such a beautiful bunker, cant find the post now, might have been on the old forum and/or an older course of yours? I see they look different now though, might have been them, but I wonder where the post Im thinking of was then.
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
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Duck Hook
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Location: Knee deep in Dust - Australia

Re: Cambrian Ridge HD

Post by Duck Hook »

Lol, it's fine, I like rants..) I think it was Eric Dorsey who posted about the mappings in the thread where I was asking about the blurred lips. I know I had some bunkers in there, whether they are the ones you are thinking of I don't know.It's that long ago...
I have enough complications with said bunkers and the issue only concerns the first 3 greens anyway so i think I will just take the easy way out.. :laugh:
as all the other greens are stand alone greens so to speak. Either way, thanks to you and Ian for your input, it is appreciated.
No real difference anyway, as the pics illustrate....Thanks Ian and Adelade
:cheers1:
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Adelade
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Re: Cambrian Ridge HD

Post by Adelade »

I remember the dirt texture being kind of white/gray pale with detail, like yours seems to be in the newer pictures, so I think it was yours. Anyways, looking forward to this course :clapping: Love getting to see some screenshots.
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
migolfer
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Joined: October 21st, 2020, 2:40 pm
Location: Northern Michigan

Re: Cambrian Ridge HD

Post by migolfer »

Wholly cow, that bunker in screenshot screen0007sm.jpg looks fantastic. Can't wait for this course to be done! :thumbup:
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Duck Hook
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Location: Knee deep in Dust - Australia

Re: Cambrian Ridge HD

Post by Duck Hook »

Ian Wells wrote: August 27th, 2021, 6:59 am T.
You're welcome.
I would kill to be able to make bunkers that look half as good as you show, they are outstanding.
Look forward the finished course.
Ian
Thanks mate.
Unfortunately the only way I can get this look is with a stupid amount of verts. It's a very painstaking process... :scared:
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Thanks too Mig :thumbup:
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sagevanni
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Re: Cambrian Ridge HD

Post by sagevanni »

Hi Duck,

You know I am your biggest fan of your bunker work.....!!!!!!

Looks AWESOME....!!!!!!!

Sage.....
If there is one thing ................ummmmmmmm.......I can't remember.
mccoist
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Joined: December 6th, 2019, 4:58 pm

Re: Cambrian Ridge HD

Post by mccoist »

Looks real good, you got a lot more patience then me dealing with that course. :thumbup:
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Duck Hook
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Location: Knee deep in Dust - Australia

Re: Cambrian Ridge HD

Post by Duck Hook »

Hello sage, how are you going mate? Looking at the course list I see you have been busy still... :clapping:

lol Mccoist, Yes we both know where you are coming from. I will never forget that mesh :scared: ...hence why I ended up building it from scratch.
I don't know about patience though, it drove me to enough frustration to give at all away for nearly 2years..... :smile:

Cheers
Todd
:cheers1:
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