Search found 74 matches
- September 13th, 2024, 10:41 pm
- Forum: Designers Corner
- Topic: Still learning new things about APCD...
- Replies: 4
- Views: 1828
Re: Still learning new things about APCD...
It's not mentioned enough what a terrific program the APCD really is. Certainly for its time, but it still stacks up (even though we all wish it could do more at times and I think we all agree it could be more stable). Full of tricks and nuances with experienced, longtime designers still finding new...
- July 18th, 2024, 8:53 am
- Forum: Designers Corner
- Topic: APCD crashing
- Replies: 11
- Views: 5529
Re: APCD crashing
I am certain of only 2 things from the 22,489 posts in this forum:
1. The APCD may crash; and
2. It can be mildly frustrating when it does.
1. The APCD may crash; and
2. It can be mildly frustrating when it does.
- May 14th, 2024, 6:20 am
- Forum: Designers Corner
- Topic: Planting - EXCEPTION TYPE::ACCESS VIOLATION
- Replies: 2
- Views: 2692
Re: Planting - EXCEPTION TYPE::ACCESS VIOLATION
Hey Ian, trust you're well mate (if a little frustrated) My experience is that it occurs when you are planting high-density small plants (the size of the area being planted doesn't seem to be a factor) I've had success, following an unsuccessful forest plant, by just planting the required object as ...
- March 12th, 2024, 6:01 am
- Forum: Designers Corner
- Topic: People On Bridge
- Replies: 13
- Views: 11293
Re: People On Bridge
Might be right Adelade - I'm just assuming, as Dan did, that you can't plant on 3D objects. Honestly tho, I'd just build a new bridge from terrain. Nice quick & easy structure to get your 3D skills up, and it could look so much better than that stock object. And not sure the current knee-high ra...
- March 12th, 2024, 3:02 am
- Forum: Designers Corner
- Topic: People On Bridge
- Replies: 13
- Views: 11293
- March 11th, 2024, 11:44 pm
- Forum: Course Corner
- Topic: A Course Idea....Is This Even Possible
- Replies: 10
- Views: 9909
Re: A Course Idea....Is This Even Possible
DEM questions aside JC.......if you wanted to make each hole true to RL, then it just doesn't seem feasible to me. Ignoring the almost-insurmountable panorama issue you would be faced with, just think of how many textures you would need for 12-15 different courses! Imagine all those different bunker...
- March 1st, 2024, 4:17 am
- Forum: Designers Corner
- Topic: HOLE NUMBERS
- Replies: 7
- Views: 6017
Re: HOLE NUMBERS
Thanks Leo. I think I have a more exciting idea.
- March 1st, 2024, 3:33 am
- Forum: Designers Corner
- Topic: HOLE NUMBERS
- Replies: 7
- Views: 6017
Re: HOLE NUMBERS
If you use the Hole swap function, of course it re-routes your course. Its very quick and easy once you've sorted out which holes to progressively swap, so you can get the holes in the new preferred order. I have commenced work on a very famous Australian course which actually has 3 different routes...
- January 21st, 2024, 10:00 am
- Forum: Course Corner
- Topic: Course Testing
- Replies: 13
- Views: 4097
Re: Course Testing
Colin, My 8 ani golfers (a mix of great and totally useless golfers playing off varying tees - 4 off the back, 1 each off the other tees) give me 8 different views of the course for just about every shot - that's the main reason I use them. That sounds a very good way of testing which on future cou...
- January 20th, 2024, 7:13 pm
- Forum: Course Corner
- Topic: Course Testing
- Replies: 13
- Views: 4097
Re: Course Testing
I'm a constant tinkerer - textures, alphas, objects, everything! So I am always designing then testing in game play. When I test with the anis, I have a notepad where I'll jot down everything I am not happy with and need to change. My 8 ani golfers (a mix of great and totally useless golfers playing...