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King's Walk  BETA
by Tim Boche

Note: This course contains 1024x1024 textures and can only be played in version 1.07 or later of Links 2003

Links Corner Course Database ID Number - 1970
Release Date CRZ Filesize Par Course Length
2010-12-09  103,119,457  bytes 72  7129 yards
Type Style CRZ Filename
UNKNOWN  LINKS  KingsWalk Beta.crz 
Course ID Course Key
   

COURSE SCREENSHOTS

CLIPNOTES by Ben Bateson (ousgg)

Description
Real, farmland course.
Location
TBA
Conditions
TBA
Concept  7/10
There has been a very admirable effort to really convey what King's Walk is all about, and it's been really successful. The impression of a little more than a field, bounded off and carefully swathed into shape works really well, thanks to the restraint of the designer and the well-constructed course environs. It's unusual to be able to see and appreciate such a large area of space in the game and that, even if nothing else, is how King's Walk will be remembered. The use of difficult rough and rough hazards is very apt for this very real course.
Appearance  8/10
The bluegrass textures work very nicely, and the dense planting really identifies the windswept grass-meadow that was the basis for the course. The subtle elevations convey the course's origins perfectly, with ridges and furrows surely of agricultural origin. There's a wonderful 3D clubhouse overlooking the whole thing. I felt the main weakness was some hurriedness with the bunkers, and possibly a lack of interesting course objects: there's a lot of same-ness when you reach the back nine.
Playability  6/10
Arnold Palmer really knew how to frustrate the golfer when laying this one out. Fairway seems to be pulled out from beneath your feet, and greens have corners cut off where you don't want them (with some heartless pin positions to match). The lack of hole previews doesn't really help, and there are two net effects: the first of being frustrated with the course, but hearteningly also of wanting to return and beat it anew.
Challenge  8/10
No prisoners taken here. Even the standard rough is pretty hard work, and long-missed snaps will find the shaggy grasslands which are marked as hazard. You're rewarded with good makeable putts when you hit the greens, though, which is all you can ask for from any course.
Technical  8/10
There is admittedly some more work required here, but what has been done is clearly Tim's best work. The sense of location, afforded by careful planting and use of DEM is astounding.
Overall An unprepossessing grasslands course which makes up for some frustrating golf with an impressive sense of location. 37/50
Please remember that Clipnote reviews are the opinion of one person and do not constitute an 'Official' Links Corner review of the course.

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