Links Corner Course Database ID Number - 143 |
Release Date |
CRZ Filesize |
Par |
Course Length |
2000-12-11 |
7,978,337 bytes |
72 |
7826 yards |
Type |
Style |
CRZ Filename |
FICTIONAL |
MOUNTAIN |
JWOODY.crz |
Course ID |
Course Key |
25e11f20ceb511d4a4a90050bae544ce |
5387d12fe4568f4cae82c3a28db234f4 |
LINKS CORNER REVIEW |
Reviewed by Ian Downs
Never really knowing what to expect, the cameo and splash screen and maybe first tee entices you nicely to this course, then I do admit feeling tricked completely after that.
Purely by playing the course, you can have a feel of what the Designer was trying to create. A very elevated and demanding course that would require accuracy from the tee to gain the strategy for many a 2nd shot. The fairways are quite wide enough to hit easily on many holes, with some tight views from the tees here and there. The greens were of average difficulty, with nothing too demanding. But the bunkers.?
Well, suffice to say the bunkers were the variation on this course. Besides the odd mention of a few trees straying into the edges of fairways, and virtually every fringe being either swollen or badly twisted, the bunkers looked like various attempts before they settled into a pattern from the 8-9th hole. Either they were badly shaped in some parts, texture bleeding in others or the hardness of the edges caused some problems for the Designer. But they certainly had a poor visual element to them.
Other areas within the course caused some visual problems too. Stray from the fairway and your position resulted in numerous positions through poor terrain. The 4th hole drive if short, would stray into Green bush and be lost in the messy terrain. Fall short of the 12th green and the terrain looked like a badly made bed around the front bunker. The 15th green was one of trepidation, did it really need a duck in the middle of the green, or was the Designer larking about? And without doubt, not being fully sure of bunker creation, did it need the initials JW in the 14th fairway, in sand?
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Reviewer Notes: by Doug Jensen
This reviewer plays using hardware rendering at 1024 x 768 32 bit color. I play No Wind, Medium and Moderate and play the back tees. I play my normal round and consider myself a average links player. My ratings are from 1 (very bad) to 10 (very good) for Visuals and 1 (very easy) to 10 (very hard) for all other ratings.
John Soulliere is the designer of JWoody's Wilderness. This is a mountain style course with trees, sand, water and some ducks. This is a good first design by John. The course is slightly above average visually and it plays fairly tough. John used huge greens on some of the holes and surrounded most of the greens with sand
Visuals: JWoody's Wilderness is slightly above average visually.
Off the Tee: Your tee shots at JWoody's Wilderness are a mixed bag. Some are fairly easy and some will test you with narrow fairways and hazards in the landing area. On the Par 3 5th and 6th holes, you could not see the green from the tee. This I suppose is OK for a fictional course. There are trees in the fairway on #10.
The Approach: Your approach shots onto the greens at JWoody's Wilderness are not too tough as long as you hit the fairway on your drive. There is moderate slope to contend with on only a couple fairways. Most of the pins are set in a good location on very large greens. Hole #12 has trees and sand surrounding the green. You must lay-up on this Par 5.
Putting: Putting is easy to moderate at Jwoody's Wilderness. You will have moderate break on about half the holes but most won't be too difficult.
This is a good 1st design by John. Good Luck on your next course.
Course Info :
Cameo Screen? Yes
Splash Screen? Yes
Text file?
Hole Previews?
8mb
Reviewed January 2001 |
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