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PGAFan420
Joined: 04 Nov 2003 Posts: 48
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Posted: Tue Apr 18, 2006 1:29 am Post subject: The Links 2003 Pro Distance Mod |
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Hello, everyone. A friend of mine (JamesLC) and I have released a new Mod for Links 2003 called "The Links 2003 Pro Distance Mod." This mod is similar to the 1.06 Mod, but it does not modify the physics of the game at all. Instead, it simply allows you to increase the distance of your clubs by 30 yards each. Here are the new maximum distances that the Pro Distance Mod allows (in yards):
1W – 305
2W – 290
3W – 280
4W – 270
5W – 255
6W – 245
7W – 230
1i – 260
2i – 250
3i – 240
4i – 230
5i – 215
6i – 200
7i – 190
8i – 175
9i – 160
PW – 150
SW – 135
LW – 110
For more information and for the download link, please go to
http://linksassistant.no-ip.info/prodistance.htm
If you have never put a lob wedge in your virtual bag (like me), you will have to carry one now! 
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MainerTodd

Joined: 01 Nov 2003 Posts: 3938 Location Washington, DC
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Posted: Tue Apr 18, 2006 1:54 am Post subject: The Links 2003 Pro Distance Mod |
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Hmm, this sounds very interesting. It would definitely come in handy at Augusta!
After reading through the instructions and explanation, I have a question: can you use this new mod along with the 1.06 mod? I've been using the 1.06 mod for so long that I couldn't possibly go back to the stock green speeds, even if club distances were increased. So is this an either/or kind of thing, or is there some way to use both mods at the same time?
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The instinct of a man is to pursue everything that flies from him, and to fly from all that pursue him.
-Voltaire |
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PGAFan420
Joined: 04 Nov 2003 Posts: 48
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Posted: Tue Apr 18, 2006 2:00 am Post subject: The Links 2003 Pro Distance Mod |
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You cannot use the 1.06 Mod and the Pro Distance Mod at the same time. It is either or. But you can have them both INSTALLED at the same time.
Let me clarify:
Each version of Links has its own LINKSMMIII.EXE file (the out-of-the box Links, the 1.06 Mod, and the Pro Distance Mod). So, they cannot be used at the same time, but they can be run independently. Does that help or did I confuse everyone more? 
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MainerTodd

Joined: 01 Nov 2003 Posts: 3938 Location Washington, DC
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Posted: Tue Apr 18, 2006 2:08 am Post subject: The Links 2003 Pro Distance Mod |
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| PGAFan420 wrote: | You cannot use the 1.06 Mod and the Pro Distance Mod at the same time. It is either or. But you can have them both INSTALLED at the same time.
Let me clarify:
Each version of Links has its own LINKSMMIII.EXE file (the out-of-the box Links, the 1.06 Mod, and the Pro Distance Mod). So, they cannot be used at the same time, but they can be run independently. Does that help or did I confuse everyone more?  |
No, that makes sense. It's a shame that they couldn't be combined, though. Perhaps there's some way to collaborate with the guys who made the 1.06 mod in order to create a sort of "Super Mod" that incorporates both the distance increase and the faster greens. I'm sure there are some people who will love this new mod by itself, but I'm guessing most people who use the 1.06 mod will be reluctant to give up the fast greens.
Still, it's cool that you did this and shared it with everyone. 
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The instinct of a man is to pursue everything that flies from him, and to fly from all that pursue him.
-Voltaire |
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Fourputt

Joined: 18 Sep 2003 Posts: 2412 Location Littleton, Colorado
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Posted: Tue Apr 18, 2006 2:30 am Post subject: The Links 2003 Pro Distance Mod |
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I'm assuming that it only works for clickers? Like Todd, I won't ever give up the 1.06 physics anyway, but just thought that clarification was in order.
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Rick - Champ RTS (No grid) Mod only
By appointment - provider of dental supplies to LC Admin |
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PGAFan420
Joined: 04 Nov 2003 Posts: 48
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Posted: Tue Apr 18, 2006 2:37 am Post subject: The Links 2003 Pro Distance Mod |
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Yes, clickers only.
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sandtrap
Joined: 02 Nov 2003 Posts: 334 Location Montreal, Quebec
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Posted: Tue Apr 18, 2006 2:44 am Post subject: The Links 2003 Pro Distance Mod |
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| PGAFan420 wrote: | | Yes, clickers only. |
So therefore creating an advantage to clickers!!!
Here's another question:
If I install it, can I still play online with others who dont have it?
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Never over till the fat lady sings
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PGAFan420
Joined: 04 Nov 2003 Posts: 48
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Posted: Tue Apr 18, 2006 2:50 am Post subject: The Links 2003 Pro Distance Mod |
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| sandtrap wrote: |
Here's another question:
If I install it, can I still play online with others who dont have it? |
No, both players must be running the same version of Links. You both play with it, or you both play without it.
Almost everything that applies to the 1.06 Mod, applies to the Pro Distance Mod (aka 2.01) as well.
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DOH_StupidTree

Joined: 19 Nov 2003 Posts: 116
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Posted: Tue Apr 18, 2006 4:25 am Post subject: The Links 2003 Pro Distance Mod |
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| PGAFan420 wrote: |
No, both players must be running the same version of Links. You both play with it, or you both play without it.
Almost everything that applies to the 1.06 Mod, applies to the Pro Distance Mod (aka 2.01) as well. |
LOL, good - those 1.05 tour guys (about 600) would be licking there chops if they could sneak this in!
BTW, thanks for sharing p.
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| Homer: That shot is impossible! Jack Nicholson himself couldn't make it! |
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wizard

Joined: 19 Dec 2005 Posts: 544 Location Michigan U.S.A.
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Posted: Tue Apr 18, 2006 4:34 am Post subject: The Links 2003 Pro Distance Mod |
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I play the current mod because it addresses the problem that the original game has with unrealistic ball physics. I could never go back to playing greens that reacted like Velcro. Also by increasing distances of the clubs that much, you would render all the existing courses defenseless. There wouldn't be a fairway bunker that you couldn’t carry off the tee. For me personally I wouldn't be interested in the change. With the current settings, playing with either moderate or firm fairways I consider my distance right in line with what pros are hitting now.
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Ziophils
Joined: 17 Jun 2004 Posts: 37
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Posted: Tue Apr 18, 2006 8:10 am Post subject: The Links 2003 Pro Distance Mod |
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I don't understand why people are attached to the previous mod. It most certainly does not render ball physics more accurately. For years I have been annoyed at having to play links by hitting 5 irons form 185 and 9 irons from one thirty. In real life i would easily hit a 9 iron 145 and a 5 iron 205. so this is a great change. As for saying the greens with the previous mod are better because the ball doesnt react like velcro, Im assuming you mean tht the ball doesnt stick to the greens as easily as on the pre mod. I play at a linksy course in the UK with hard greens and I have no problem spinning a short iron on the greens and making it back up, especially with a prov. So I think eveyrone should use the new mod with the distances changed and set the greens to hard and fast which is plenty fast enough compared to real life. Im off to download now, well done to the people who have created this thing of genius!
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Rehit

Joined: 30 Oct 2003 Posts: 2655 Location north augusta south carolina
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Posted: Tue Apr 18, 2006 9:26 am Post subject: The Links 2003 Pro Distance Mod |
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it would be very easy to increase the distances by 100 yards if desired.
of course you would no longer be playing golf...
after 2 years of testing the stats from the 1.06 mod pretty much mirror PGA tour distances for clubs.
of course you have to take Tiger out of the equation...
the 1.06 mod was created to bring Links closer to being a simulation, not to make everyone Tiger... 
Last edited by Rehit on Tue Apr 18, 2006 9:27 am; edited 1 time in total
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apcd-courses.com
Leader of the "clique"
always Rehit
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mattie

Joined: 18 Feb 2004 Posts: 126 Location uk
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Posted: Tue Apr 18, 2006 9:27 am Post subject: THANKS |
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Great work guys,Links Golf is a whole new game now.Brilliant,a big Thank you.
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Mike Nicely

Joined: 02 Nov 2003 Posts: 149
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Posted: Tue Apr 18, 2006 9:54 am Post subject: The Links 2003 Pro Distance Mod |
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hmmm.... if I recall on a scorecard it only has room for one number .. and that is the score of the hole ... doesnt have any room for what you hit ...
so if you need to say I hit a 5iron 205 and made par .. maybe you should alter the score card .... so you can fit all that in ...
the REAL MOD was made to recreate better ball physics for the conditions you face ... and it has done that very well ..
its never been HOW far ... its always been ... HOW MANY ....
no matter what you hit ... you still have one number you cant alter ... thats PAR for the hole ...
make a modification for the snap .... like AUTOSNAP.EXE .... then I would be excited .... 
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| " It takes alot of balls to play like me" |
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Rehit

Joined: 30 Oct 2003 Posts: 2655 Location north augusta south carolina
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Posted: Tue Apr 18, 2006 10:02 am Post subject: The Links 2003 Pro Distance Mod |
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we could easily remove the snap penalty entirely...
then again...
you could just mullie your way to a 36... 
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apcd-courses.com
Leader of the "clique"
always Rehit
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Ziophils
Joined: 17 Jun 2004 Posts: 37
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Posted: Tue Apr 18, 2006 10:51 am Post subject: The Links 2003 Pro Distance Mod |
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Only amateur golfers of an average standard would hit the ball the distances that the ball is hit in links with the 1.06 mod. To be more realistic the distances have to be more realistic to how everyone plays the game. I want it to be as close as possible to how I play golf in real life and being able to alter the distances to my particular club specs im sure will make the game far more enjoyable
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Ziophils
Joined: 17 Jun 2004 Posts: 37
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Crusader

Joined: 01 Nov 2003 Posts: 365
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Posted: Tue Apr 18, 2006 11:05 am Post subject: The Links 2003 Pro Distance Mod |
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i actually think this is a dangerous development
whilst i am all for one formal modification update (as seen) which is accepted by the community in general, once you start getting loads of mods that update in different ways, eventually you run the risk of either :-
fragmenting the player base
or allowing ways for players to gain unfair advantages
personally speaking many apcd courses are set up / designed with the current distances in mind in terms of its hazards etc. if you find a way to simply out-drive all the problems we will quickly end with the same debates you get in real life
please lets keep the current distances on the formal mod as a maximum level to enable courses to be played as they were really designed to be played
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BUMP
Joined: 02 Nov 2003 Posts: 106 Location Media, PA
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Posted: Tue Apr 18, 2006 2:09 pm Post subject: The Links 2003 Pro Distance Mod |
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This sounds cool! The new ranges allow me to mirror my RL game. I might just have to start up Links again. Thanks for the development and for sharing it!! 
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Mogulbasher
Joined: 30 Oct 2003 Posts: 470 Location Potomac, Maryland
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Posted: Tue Apr 18, 2006 2:10 pm Post subject: The Links 2003 Pro Distance Mod |
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I would have been happy to share my knowledge with anyone as to how to create it so that it could exist on a machine with any other mod. I have learnt everything I know through the generosity of many others time and am always willing to share what I know. If the guys want me to walk them through how to create a mod that can be played simulantiously just PM me.
Looking forward to seing the mod. I had some real problems getting the mod to accept values over 300 yards. While the club distances allowed you to set them at 305 I was not sure I was actually getting that much increased distance there appeared to be other factors affecting the distance and would like the opportunity to discuss.
As to the snap, I already have a links version that has no snap penalty, you can create courses that have no snap penalty if you want to using the texture editor mod. Although I did this purely as an exercise to see if it could be done it seems to be a rather pointless exercise to me.
All the best to the guys who built this one. PS Cant access the site.. Did you lock me out?
Andrew
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