| Release Date |
CRZ Filesize |
Par |
Course Length |
| 2012-04-19 |
119,107,092 bytes |
72 |
6899 yards |
| Type |
Style |
CRZ Filename |
|
FICTIONAL |
WOODLAND |
CoombsMill2012Edition.crz |
| Course ID |
Course Key |
| b8ac6aec2ef64cf8bd9292246e734842 |
c3e00300f6b1b1ecda03292568682c95 |
| COURSE NOTES |
Coombs Mill 2012 Edition
I received a request to update this course after my work on Hunter's Wood. After initially stating that I don't do requests, I took a look at the course and decided that it would work perfectly with many of the Hunter's Wood textures, and it did indeed deserve to be updated, as it is another superb 2001 course!
Like Hunter's Wood, my aim while upgrading it was to keep it as close to the designer's original concept as I could. I have also, once again, made as few changes as possible to the greens. I was tempted to change the bunkers, as the way they have been created creates ugly shadows, straight edges, problems seam blending, and path mapping, but as the designer stated that one of his aims when designing the course was these individually distinctive bunker shapes, I decided to leave them as they were, and re-texture them as best as the style would allow..
Unfortunately the 3D had to be stripped out, as some was unavailable. This means that the buildings mentioned in the original readme have been replaced..
I have made a few changes to the mesh to facilitate seam blending, but the majority of the course remains as Michael Ballard intended it to be. Some blending was not possible due to the state of the mesh, but I've done the majority of the course.
Here is a list of changes in Coombs Mill 2012 Edition:
Hi-res textures added
Extra textures added
Custom tee markers added
Textures seam blended
Fairway edge added
Dirt wear added to tees
Custom flag added
New custom cameo
Extraneous sharp edges removed
Extreme pins relocated, as near as possible to original positions
Red barn on 17th aged
Some greens modified to improve playability using challenging conditions
Stock panorama added to hide voids when using smart cam and improve appearance
Fixed the bug where AI can't drop on the 1st hole (and other holes) due to rogue texture extrusions
Adjusted hole boundaries
Corrected hole preview typos
Added crowds, officials, media, and billboards
I hope you enjoy Michael's excellent course!
All the best......... Lez |
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